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CODEX

A legend for the scan.

Entities

Loot & exit

Props

Props block movement. Use them as cover; walk around them.

Signal classes

Each signal is tagged with one of six origins. Classes affect site palette, flavor, and spawn pool.

Military
Bunkers, silos, installations. Sealed from inside. Command chain gone.
Corporate
Labs, arcologies, R&D facilities. Proprietary processes that won't stop.
Civilian
Ruins, hospitals, transit tunnels. People lived here.
AI
Datacenters, spires, uplink arrays. Broadcasts without operators.
Unknown
Anomalies, sealed vaults, impact craters. Signature matches nothing catalogued.
Faction
Outposts, scavenger camps, cult compounds. Something is still organizing in there.

Runs & the Station

Signal ID
Every run has a shareable code (e.g. XG-MZS-WARP). Send the URL, a friend runs the exact same site.
Descent
Five floors. Last floor has a boss on the exit. Clear it to finish.
Mutations
Altars drop three choices per floor. Pick one. Sticks for the run.
Death
Resets the run. You keep banked scrap and earned parts at the Station.
Scrap & upgrades
Spend scrap at the workshop for permanent tier-based upgrades (max HP, attack, reduction, salvage, etc.).
Gear
Parts drop occasionally on clear. Equip weapon + armor at the workshop. Scrap unused parts for currency.

Controls

MoveWASD / arrows — walk into enemies to attack Wait. Hide panelH Zoom+ / - / 0 Settings⚙ (top right) TouchOn-screen d-pad appears on phones / tablets